Thursday, 16 January 2020

Jojo Rabbit - The scoop and digest

Writer, star and director Taika Waititi takes Christine Leunens' novel Caging Skies to the big screen.

Roman Griffin Davis - Jojo
Thomasin McKenzie - Elsa
Scarlett Johannson - Rosie
Taika Waititi - Adolf
Sam Rockwell - Captain Klenzendorf
Rebel Wilson - Fräulein Rahm
Alfie Allen - Finkel
Stephen Merchant - Deertz

Summary

Ahead of Hitler Youth training weekend, 10-year-old Johannes 'Jojo' Betzler is supported and buoyed by imaginary friend Adolf.

Jojo is teased by his superiors for refusing to snap a rabbit's neck, hence title.

Returning home one day, Jojo finds Jewish girl Elsa hiding in their attic whom his mother Rosie invited to stay.  He threatens to give 'ghost' up, but is warned Rosie would be killed if he did.

A relationship gradually blossoms.

Wunderbar or scheisse?

It's sandwiched somewhere between.

First off, I don't think this rips off Life Is Beautiful.  Sure there are similarities, but even so.

WWII satire highlights how Nazism influenced, exploited and corrupted children, but fails to balance irreverent humour and drama.

Basically, it's neither one or the other.

As for guy with infamous moustache, he's not Hitler at all.  Just the mind of a young boy interpreting him as being so.

Of Waititi's camp and goofy portrayal?

Marmite.

Given controversial subject matter, I find it quite odd that jokes (aimed at whoever), are not dangerous or even particularly offensive.

For me, geezer at the helm really missed a trick.

Davis steals the show with a performance beyond his years, Rebel Wilson is her usual likeable self and Sam Rockwell has a blast.

Near the end, after declaring his love for Elsa, Jojo tells Adolf (post-suicide) to "Fuck off" and boots ass out of nearest window.

Ha ha ha!

Jojo and Elsa dance to the opening of David Bowie's Heroes (Helden) and before credits roll:

Let everything happen to you
Beauty and terror
Just keep going
No feeling is final.

- Rainer Maria Rilke

FYI.

This is an excerpt from Go to the Limits of Your Longing.

Monday, 13 January 2020

1917 - The scoop and digest

Inspired by a story told to director by his grandfather, Sam Mendes returns to the battlefield for the first time since Jarhead.

George MacKay - Schofield
Dean-Charles Chapman - Blake

Summary

At the height of WWI (6 April to be precise), two soldiers are sent deep in enemy territory by their General to deliver a direct order to Colonel Mackenzie to abandon an attack which will save the lives of 1,600 men (including Blake's brother).

It's a trap

While not the masterpiece critics would have us believe, it's impossible not to admire an ambitious and hugely impressive piece of film-making.

Although a blatant cut and some cheeky digital edits denies boast of 'one continuous shot', Roger Deakins' cinematography is undeniably gorgeous.

Performances from leads are good, music suits every situation, but script can be a bit wishy-washy.

Mark Strong, Benedict Cumberbatch, Colin Firth and Richard Madden are A-list cameos.

First act has Blake and Schofield literally wade through mud, only to be greeted by flies buzzing above horse carcasses and giant rats scampering over human corpses.

Be under no illusion, hellscape drips with despair.

And rightly so.

The most poignant sequence comes when a German aircraft is shot down and crashes almost on top of protagonists.  Blake decides to show compassion, but off-screen, while Schofield fetches water from nearby rusty pump, Blake is stabbed by pilot and subsequently dies in friend's arms.

Harsh stuff.

What's most disappointing is that after a very strong first half, remainder pans out in predictable fashion.

Schofield manages to locate Mackenzie and although assault has already begun, is soon called off.

Just before credits roll, the following is displayed:

For Lance Corporal Alfred H. Mendes
1st Battalion King's Royal Rifle Corps
Who told us the stories

Thursday, 9 January 2020

16 bits, 2 bytes - Fourteenth Event

Undercover Cops, Varie 1995

Set in the same post-apocalyptic universe as In the Hunt, Air Duel and GunForce II, Irem's brutal brawler is one of the best alternatives to Final Fight.

New York City, 2043.

City Sweepers (Zan, Matt and Rosa) are sent to take down the insane Dr. Crayborn and his eccentric cronies.

Gameplay is food and drink.

Beat the ever loving shit out of whatever freak of nature stands in your way.

Graphics and sound translate pretty well, but the biggest problem is lack of co-op play.

Fair enough, only the insane would expect arcade's 3P, but 2P isn't asking much.

Japanese only port is also subject to odd censorship, as boobs of female enemies are less exposed and not a single drop of blood is spilled.

Dragon: The Bruce Lee Story, Virgin Interactive 1995

Based on Rob Cohen's 1993 film of same name, we taste the same gravy as Mega Drive and Jaguar.

Pseudo one-on-one fighter recreates key action sequences against authentic backdrops.

Special moves are available once chi meter is filled.

From the final day of shooting The Big Boss in 1970, to 32nd day of Enter the Dragon, story is told via digitised screens and dialogue.

Inevitably, the evil Shogun awaits.

Available either in story or battle mode, 3P is a novelty, and clones are differentiated by coloured pants.

Graphics are decent but sluggish gameplay spoils things.

For whatever reason, Master System and Game Gear versions enforced platform action.

Star Fox, Nintendo/Argonaut Software 1993

When released in Europe, it was renamed Starwing.

Why?

Was it because of a 1983 Atari 2600 game of same name or similarly titled 1987 computer game Starfox?

No.  The real reason was to avoid a potential court case with communications firm StarVox, because in a thick German accent, 'F' is pronounced like a 'V'.

So unlike Contra, it was down to paranoia, rather than censorship.

But was the excellent N64 reboot called Starwing 64 in Europe?

Don't be silly, as the big N settled on Lylat Wars.

(Frowns).

By the time Star Fox Adventures came out in 2002, there was no name change, so either said company was defunct or it was decided nobody would give a shit.

Anyway...

Even though much of Namco's Starblade is ripped off, original was superb.

Back in the day, North American import set me back a pretty ridiculous £65.

Considering £50 was the norm, that was rather extreme.

Beneath the plastic hid Super FX, a custom-made graphics accelerator chip capable of rendering hundreds of polygons simultaneously, ensuring rail shooter's graphics were nothing short of jaw-dropping.

As on-board processor ran at over 10 MHz, 3D models zipped around nicely and without too much slowdown. 

While X on Game Boy previously gave 3D a bash, we'd never seen anything like it on a console.

General Pepper enlists Fox McCloud, and his anthropomorphic friends Peppy Hare, Slippy Toad and Falco Lombardi, to step inside respective Arwings and protect Corneria from evil ape Andross, who having been banished to Venom; declared war on the Lylat System.

We can adjust to life by giving Training a whirl, which primarily involves flying through rings.

Don't worry, actual game is more exciting than Superman 64.

Chosen route not only dictates difficulty, but also determines which path is taken to Venom.

Action is viewed third-person (occasionally first-person), and while lasers do the talking, we can also barrel roll, accelerate, decelerate and nuke.

CPU controlled wingmen often cry out for help and player is under no obligation to do so.

Great stuff.

While human chitter chatter is perfectly legible, friends babbling a banquet of bullshit adds to the charm.

Music is appropriately dramatic and has a real cinematic feel.

We'll take aim at tanks, robots, organic parasites and dodge oncoming obstacles.

Upon defeating impressive bosses, Star Wars-esque escape sequences ooze quality.

Andross (as disembodied head) spits an assortment of polygons and grows horns on toughest route.

The little devil.

Like all the best games, there are two hidden levels to uncover.

The Awesome Black Hole

Asteroid Belt (Level 1) - blast three red asteroids and pass through each cluster of spinning grey.  Then shoot asteroid wearing sinister smiley face until black hole appears, and obviously fly into it.

Pepper tells us space 'grave yard' is where Fox's father vanished.

Of course, it should be graveyard.

Try as we might, but pops can't be found.

Area functions as a warp zone, and where you'll end up is dependant on which ring is flown through.

Out of This Dimension

Asteroid Belt 2 (Level 3) - ignore first, but destroy second giant asteroid on the right.  Follow bird creature that hatches and...

Aside from killer paper airplanes, pseudo one-armed bandit boss hones into view, whose handle must be shot until three 7's are spun.

What the FUCK?

But there is no escape, because even after rearranging 'The End' post credit roll, stage just loops.

Stunt Race FX, Nintendo/Argonaut 1994

F-Zero wannabe is fairly awkward to control and a bit slow.

We can choose from four unremarkable modes:

Speed - against the time and CPU.
Stunt - over four unique trax, get star balloons.
Battle - only co-op situation is split-screen against CPU or human.
Free Trax - achieve the best time.

Courses boast variety and weather effects, such as falling snow and water splashing.

When taking damage, meter is filled rather than emptied and losing a life or running out of time leads to disqualification.

Jolly music and fancy graphics mask an ordinary experience.

Spindizzy Worlds, ASCII Entertainment 1992

Controls weren't great on Amiga/Atari ST, and translate even worse on joypad.

I also remember graphics to be smoother too.

But at least we're spared the indignity of using keyboard to rotate view.

As per predecessor, spinning top thing GERALD (Geographic Environmental Reconnaissance And Land-Mapping Device), is tasked with protecting star systems before they're destroyed.

Level select screen consists of two star systems, here named Easydizzy (what?) and Spindizzy.

Why not call more difficult cluster Harddizzy?

Some are timed, some not.

Rather bizarrely, there's a Pac-Man tribute stage, aptly called Pak Attack.

Each planet contains aliens, hazards, switches and ramps.

Fuel represents energy and lost when hit by baddies and falling off high areas.

We can fight back by collecting power ups and fuel can be replenished by collecting jewels.

For whatever reason, touching switches sometimes causes game to briefly pause.

Bollocks.

Despite programming 'glitch', shit is worth perservering with as things get pretty devious later on.

Battle Cars, Namco 1993

Mode 7 tracks are choppy and have more twists and turns than a rollercoaster.

If control scheme was tight, this wouldn't be a huge problem.

However...

Bumping edge of track is really fucking annoying, as car is unnaturally nudged back to centre.

And just for a laugh, habit is inconsistent.

Still, firing rockets at other vehicles helps us let off steam.

ClayFighter, Visual Concepts 1993

As you'd expect, 16 meg claymation Street Fighter parody doesn't take itself seriously.

The Blob (master of Goojitsu), Bad Mr. Frosty, Blue Suede Goo (parody of Elvis song Blue Suede Shoes), Helga (large breasted Viking), Bonker (clown), Taffy (sweet), Tiny (circus strongman) and Ickybod Clay (pumpkin head).

To become King of the Circus, whoever must defeat N. Boss (laughs), a curious mix of balls with floating eyes.

Six attack buttons, plenty of digitised speech and satisfying gameplay made this worth our pennies.

Unlike original, Tournament Edition was released only for SNES a year later in North America as a rental-only deal with Blockbuster.

First off, purple meteorite crashes, characters emerge and Playland becomes Clayland.

Intro was the ending in original.

Other minor improvements include a few new stages, tighter gameplay and multiple modes afforded by Tournament gimmick.

C2: Judgment Clay, Interplay 1995

Title is an obvious play on T2: Judgment Day with new character Hoppy on bike spoofing film poster.

24 meg exclusive still boasts 8 characters, but only Tiny, Bad Mr. Frosty and Blob return.

Googoo (baby), Nanaman (banana suit), Octohead (octopus) and Kangoo (kangaroo) complete roster.

Tournament mode is included and character colour depends on button pushed.

Some backgrounds are actually clay models with graphics superimposed over them.

Most are shite though.

Instead of unique boss, whoever must take on alter ego.

In full:

Goo Goo (Spike)
Frosty (Ice) 
Kangoo (Thunder)
Octohead (Jack)
Nanaman (Dr. Peelgood)
Hoppy (Sarge)
Blob (Slyck)
Tiny (Butch)

When defeated, code given unlocks respective personality on title screen.

Although sprites are identical, each boast different move sets, winning stances and endings.

While animation is a marked improvement, it's less fun to play than true predecessor.

N64 got ClayFighter: 63⅓ and update Sculptor's Cut in 1997.

Star Ocean, tri-Ace 1996

This and Street Fighter Alpha 2 are the only games to utilise S-DD1 chip.

Also, cart weighs in at a whopping 48 megs (console's maximum capacity), matching the earlier Tales of Phantasia.

Fascinating stuff.

Plot concerns a herb that cures a disease which turns people into stone.

Along the way, Roddick Farrence and co get caught up in the middle of a galactic war.

RPG separates itself from Final Fantasy et al, as random battles (featuring voice clips), switch to an isometric perspective and play out in real-time.

Japanese exclusive was eventually remade for PSP (subbed First Departure) and fairly bizarrely, once again for PS4 and Switch, as First Departure R.

Super Punch-Out!!, Nintendo 1994

Remake of 1984 arcade sequel of same name is also a pseudo sequel to NES game Punch-Out!!, which remade both arcades.

Championship mode is split into three circuits (Minor, Major and World), all featuring different fighters of varying difficulty.

Once filled, new super meter allows Little Mac to unleash a variety of devastating punches.

In order to become World Video Boxing Champion, we must swap punches with:

Gabby Jay, Bear Hugger, Piston Hurrican, Bald Bull, Bob Charlie, Dragon Chan, Masked Muscle, Mr Sandman, Aran Ryan, Heike Kagero, Mad Clown and Super Machoman.

Completing every circuit without losing a single match unlocks Special, where Narcis Prince (loosely based on "Prince" Naseem Hamed), Hoy Quarlow, Rick Bruiser and brother Nick await.

Mashing up this, all that went before and throwing in new boxers and modes (including split-screen multiplayer) for good measure, Punch-Out!! was remade for Wii in 1999. 

Mario is Missing!, The Software Toolworks 1993

In his quest to rescue Mario from Bowser, Luigi must trip across world (using map called the Globulator), talk to characters, get information on famous structures, retrieve stolen artefacts by killing Koopas and answer questions.

Bowser plans to sell trinkets and buy enough hairdryers to melt Antarctica.

Okay, whatever.

I get that educational games were popular at the time (Rex Ronan etc), but buying an encyclopedia would be a more worthwhile investment.

The 'Discovery Series' continued with Mario's Time Machine and Mario's Early Years!

Championship Pool, Bitmasters 1993

Basics are obviously here and table is viewed from a top-down perspective.

Tune is catchy enough, various games (eight-ball, nine-ball, straight pool etc) add variety and ball physics aren't the worst.

Oh, it was officially endorsed by the Billiard Congress of America.

If you really must bring pub game home, Gamecube version of Archer Maclean's Pool Paradise (endorsed by the Whirlwind Jimmy White no less) remains the best example.

International Superstar Soccer Deluxe, Konami 1995

Despite sounding like an update, this is actually the sequel to ISS.

Of course, series eventually evolved into Pro Evo.

16 different formations, 8 strategies, 36 national sides and 8 stadia (each varying in size and decor), rightfully earns praise.

Due to licensing issues, all players are fictitious.  Any similarity to overpaid fools, living or dead, is purely coincidental.

Crowd chanting, audible opinion, the excitement of bearing down on goal and various 'oohs and ahs' deliver a great atmosphere.

Having a cameraman behind goal is a brilliant touch.

Providing multitap is available, up to four players can compete.

The only downside with a belting game of footie is unlike Super Soccer, pitch is flat.

This was also released for Mega Drive and eventually PS1.

Super Baseball 2020, Monolith Corp. 1993

Futuristic theme makes silly boys rounders more interesting.

Choose from a mix of male and female humans, and robots (who unlike their human equivalents, can explode, rather than becoming knackered).

What is a bit naff (also true for Neo Geo original), is that Cyber Egg is the only stadium.

Pitchers, fielders and batters earn money for scoring a strike, running peeps out etc, and dosh is used to improve performance.

Conveniently, we can power up character at any time.

Cash penalties can be incurred, but aren't particularly severe.

Unfortunately, landmines dubbed 'crackers' no longer make an appearance on field.

Humph! 

Cliffhanger, Sony Imagesoft 1993

How to ruin a thoroughly entertaining action movie?

Turn it into a fucking awful video game of course.

Generic whore stain forces us to punch, kick, stab and shoot stock henchmen and thanks to appalling controls, we're almost helpless to receiving damage when climbing cliff faces.

But call Rocky Mountain Rescue, because it's not all bad news.

Trevor Jones' theme is recognisable, cut scenes are accompanied by reasonably accurate dialogue and we actually fight the likes of Ryan, Kynette, Travers and Qualen.

Sprites are hilariously bad though.

Mega CD was much the same shower of shit, but music is lifted directly from the film and lengthy FMV sequences (edited for swearing) replace story screens.

Oh, we're now forced to snowboard.  Yeah, remember when Gabe jumped ludicrously high to avoid rocks, while also dodging boulders, falling trees and logs?

Game Boy and Game Gear favoured obstacles over henchmen and story largely followed film to the letter.

Tuesday, 31 December 2019

Making 'sense' of Resident Evil 3: Nemesis

Happy New Year!

Ahead of remake (simply called Resident Evil 3), I thought it would be fun to explore why meat of 'false' sequel to Resi 2 is a head fuck.

Opening blurb of European back art is a great place to start.

Just days after surviving the grisly disaster at the mansion lab, Jill Valentine resigns from S.T.A.R.S. and vows to leave Raccoon City.
The Mansion Incident happened on 24 July and Jill's 'Last Escape' begins on 28 September, so what a load of shit.

Manual's prologue states:

A month and a half have passed since the incident ...
The bizarre incident that occurred in the Arclay Mountains etc.
First off, back art is blatantly contradicted and amusingly, it should be two months.

Also, it should be 'has', not have, and Arklay, not Arclay.

What the FUCK?

Getting back to Jill's 'apparent' resignation, we must check out profile.

Jill is a member of S.T.A.R.S.
HA HA HA!

So ignoring Arclay (again), 'she is a specialist in disarming explosive traps'.

Really?

Not according to original's manual she's not.

She is excellent at using special mechanical devices like lockpicks.
(Rolls eyes).

Back art for North American equivalent is virtually identical to EU, but for some reason, adds:

It's in your blood... and
...Some secrets come back to haunt you.
Opening paragraph is rejigged for belated Gamecube port.

Having survived the T-Virus disaster at the mansion lab, Jill Valentine resigns from S.T.A.R.S. and attempts to leave Raccoon City.  But the city is in ruins following an outbreak of a new evil virus.
Here's what I don't get.

Brad rescued Jill and co before mansion went kaboom.

Yet they insist she never left Raccoon City.

Did helicopter crash off-screen?

Whatever.

CG intro is set a few days before action begins.

During zombie attack, police turn up in vehicle marked 102. 
One problem.

Leon and Claire nicked the same car in Resi 2. 
Highly unlikely, yes?

Jill confirms first half takes place on:

September 28th.
Daylight...
Or 24 hours before Resi 2.

So ruined city should feature Mr. Blue Sky, right?

WRONG!

As you can see, Raccoon City never sees the light of day.
How depressing.
Just before we enter RPD, Nemesis appears from nowhere and murders Brad.

His brain was destroyed, meaning corpse couldn't reanimate and become a zombie in Resi 2.
Tut tut Capcom.

Another explanation is that virus carried inside tentacle possessed unique regenerative secretions, so while not able to revive a dead body, is able to keep the body alive.

But he still came back as undead monster.

I smell... BULLSHIT.

Lanterns off vs lanterns on


Electricity is such a bitch.

Boarded up doors vs unboarded doors



WHY?

Love this one.

Pesky geezer attempts to scare the shit out of us by jumping through window.
24 hours later.

Somebody has repaired it.
Most controversial of all.

We discover that Marvin Branagh has been fatally wounded by zombies.


Said adverb means 'in a way that causes death' and/or 'leads to death'.

We know doomed officer famously turns into a zombie.
So while not technically a mistake, wording sucks.

What about:

'He's unconscious and is severely wounded'.

Much better.

A short time later, he's gone for a walk.
What is this sorcery?

Unfortunate dude in Grill 13's basement had 'chest ripped into and torn apart'.
As flooded area is sealed from the outside (opened with fire hook), how did randomer and zombies get down there?

Err.

Ahead of entering tram, camera shows a wrecked rig.
At the start of either Leon or Claire's A or B scenario, identical vehicle bakes.


Once again, this hasn't fucking happened yet.

At Bar Jack, we can pick up a postcard of St Michael's Clock Tower.
Time is 11:00.

When we arrive at tourist attraction.

Time stands still.
Okay, internal machinery must be broken.

But just before Nemesis destroys rescue helicopter.

CG sequence displays 12:00.
So regardless of player's skill, it 'apparently' takes exactly one real-time hour to negotiate area.

I vehemently disagree, as about 20 minutes is more accurate.

Jill (now cured) wakes up on October 1, which is post-Resi 2.

Cue one more HUGE error.

Nemesis was created to only eliminate S.T.A.R.S.
So big bastard growling famous catchphrase at U.B.C.S. member Carlos is bollocks.

Tuesday, 24 December 2019

DVD Déjà vu 2019

The Accidental Husband vs Bridget Jones: The Edge of Reason


The Net vs Run Lola Run


Girl Most Likely vs How Do You Know


Headhunters vs Kiss Kiss Bang Bang


The Animal vs Crocodile Dundee


Extraterrestrial vs Need for Speed


High Fidelity vs Dog Day Afternoon


Charismata vs The Haunting in Connecticut


The Butterfly Effect Trilogy vs The Final Destination


Dark Ride vs Sleepaway Camp


The Ninth Configuration vs A Clockwork Orange


Cloud Atlas vs Hereafter


Argento's Dracula vs Batman Begins


The Unwanted vs Vampires


Man Up vs American Pie: Reunion


Lust vs The Roommate


Rosewood Lane vs Cherry Tree Lane


Botched vs Hostel


The Abducted vs The Grind


All the best for Christmas guys and see you next year.
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