Standalone entry is developed by Screen Burn (formerly No Code).
Warning. Major spoilers.
Summary
In 1996, Simon Ordell emerges from the harbour of fictional Scottish island St. Amelia, with a hospital ID bracelet on one wrist, and IV drip still stuck in his other hand.
The town is seemingly deserted, basked in ominous fog, but not at rest.
Seeking to 'put things right', Simon confronts fragments of the past and uncovers a horrifying truth that refuses to stay submerged.
Miscellany
First-person perspective was probably inspured by RE 7: Biohazard, but also pays tribute to P.T.
SH 4: The Room and Shattered Memories contained FP sections.
Room 204 was a location on the second floor of the Lakeview Hotel in SH 2 (OG and 2024 remake). We get another here, at the Haldane Hotel.
As writer-director Jon McKellan was heavily involved in the critically acclaimed Alien: Isolation, it's no surprise that run-and-hide mechanics are lifted straight from deep space.
So only the ill-informed would label this a rip off.
Simon's CRTV acts like a motion tracker, but unlike Amanda's device, portable television also provides clues to solve puzzles.
Occasionally, we interact with VHF transmissions and tilting the controller fine tune signals and aligns RGB channels until calibrated.
Using public payphones and landlines allow us to manually dial numbers, with new contacts added as story progresses.
However, the number you'll ring most is 100, to "Save Yourself".
Other technology utilised include computers with dial-up modems, green screen monitors and portable disc drives.
Melee weapons such as planks and metal pipes degrade and break through attacking and blocking, so combat is intentionally designed to be a last resort.
Because of this, I found myself hauling ass to the next area to bypass monsters altogether.
Firearms (revolver, shotgun and flare gun) become essential, but noise attracts unwanted attention.
Straight out of The Last of Us, bricks and bottles are thrown to draw enemies away from their position.
Cut it out and give it back
Story spans six Parts, shared between Simon, Zoe and Richard.
1. Arrival
2. Zoe
3. The Patient
4. Clara Woods
5. Richard
6. Simon
This is a great looking game, fully capturing the bleak atmosphere of universe.
From St. Amelia, to Medical Centre and C.E.G building - environments rock and ominously roll.
When danger is nearby, a crimson haze envelops area, and alternative versions are dubbed a 'different place'.
Bestiary is unfortunately meagre: Lungers, Sorrowful, Fallen and Widows.
A set of Tentacles moving in the sky is purely for spectacle, but The Weight plays a far more significant role.
More soon.
My favourite Part was Clara Woods, as there's plenty of interesting things to see and do in housing estate.
Props to cassette tape puzzle for warping reality btw.
Your ultimate goal here is to find three mechanical parts to construct a device that opens the Strange Gate.
Principle is the same as Leon finding bomb parts to blow Raccoon City's gate in Resident Evil: Requiem.
Okay, here's the big reveal.
S.W.D.P. stands for the Southwell Drilling Platform, an offshore oil rig operated by the Chapman Energy Group (CEG).
Corrupt CEO Richard Shaw chose to ignore a faulty remote control unit, as fixing it would take the facility offline costing him millions. Greedy bastard's neglect led to a catastrophic explosion that killed 96 people. Third-party safety inspector Simon was present during the tragedy and was the only survivor.
When townsfolk turned against the CEG, Richard promised Simon life-saving heart surgery, in return for him providing a false testimony to absolve the CEG.
Our grief is their failure
Before going any further, I had a good time, but...
The first thing that bothered me is that we can't quick turn.
WHY?
Also, there's virtually zero recovery time when grabbed by an enemy, and scarpering isn't guaranteed to work.
Avoiding The Weight (a representation of Simon's guilt) at fixed intervals became extremely tedious, as did bastard instantly killing me.
Script is nearly as hollow as the expressions boring characters wear.
There aren't any bosses, and The Weight is defeated by immobilising bastard and removing three drip stands from its body.
Solutions to most puzzles made sense, but Blood Transfusion Door, X-ray procedure and operating the SWDP Control Panel poured gallons of pain and frustration.
Worst of all though was opening valves in the AUX room - which can kiss my fucking ass.
Verdict 7/10









%20The%20Gleaners%20(Des%20glaneuses)%20-%20Jean-Fran%C3%A7ois%20Millet%20and%20-%20A%20small%20bouquet%20of%20flowers%20in%20a%20clay%20pot%20-%20Jan%20Bruegel%20The%20Elder.jpg)













%20-%20caravaggio.jpg)




%20-%20andy%20warhol.jpg)














%20%E2%80%93%20originally%20titled%20Le%20Bain%20(The%20Bath)%20%E2%80%93%20%C3%89douard%20Manet.jpg)
























