Monday, 31 December 2018

'Almost' every film Resident Evil ripped off

Resi 7 will only be briefly touched upon, as I've already smashed that.

Give it a click.

http://nukesandknives.blogspot.com/2017/06/resident-evil-7-biohazard-go-tell-aunt.html

Okay, here goes.

Resident Evil (1996)

Raiders of the Lost Ark

Everybody should know this one.


In different circumstances, it happens again in Resi 4.
How about this?

Eye (in this case Chris's), became staple diet.
Did they...

...steal idea from the title sequence of Roman Polanski's Repulsion?
In case you're wondering, visual aid belongs to Catherine Deneuve's Carole.

Who knows?

But mine's a pint for thinking of it.

Resident Evil 2

Now things pick up more than a forklift truck.

Alien

Makeshift chestburster literally splits these guys in two.

Ben
Chief Irons
The Terminator

Here's a snippet of CGI intro.

Maniac zombie (who at some point miraculously passed HGV test), fails to kill Claire and Leon.




And.




Okay, order and circumstances are obviously different, but is principle?

Nah.

Jaws

If bombarded with enough ammo, pesky alligator will retreat, but it's much easier to kill pseudo boss in the traditional way.
Release high pressure gas cylinder and monster will take the bait.
Smile you son of a bitch!
How many times have I seen Bruce go boom?
Put it this way - lots.
Okay, okay.

Lewis Teague's Alligator is probably the best Jaws rip off.

Like Bruce, animatronic beastie often malfunctioned.
Dynamite ends interest inside sewer. 
Sounds a little too convenient to me.

For fun.

Game.com
The Darkside Chronicles
Terminator 2: Judgment Day

Leon and Ada's peaceful tram ride is rudely interrupted by William, as monster blindly pokes arm through roof.
Attack feels very similar to T-1000 doing the same in lift.
The Thing (1982)

This is more generic than clear cut, but whatever.

Check out head melded inside Birkin
Blair Thing 
Return of the Jedi

Birkin's true final form makes little mischief on a train.
After taking a few caps in ugly ass, CG ending follows.
Now then.

Sarlaac Pit Monster.
It's even worse in The Darkside Chronicles.
Resident Evil 3: Nemesis

This never gets boring.

Nemesis vs Chatterer (Hellraiser)


Terminator 2: Judgment Day

Umbrella covers their tracks by nuking Raccoon City.
Sarah's nuclear nightmare.
A few snippits from Aliens.

Code: Veronica
Chris finds Claire cocooned.
Resi 7
Ethan wound up having the same problem.
Resident Evil 0

Obscurity bites hard.

James Marcus' mimicry (left), and to his right is zomibified Detective Cameron (Night of the Creeps).


Former is composed of leeches and after the latter dies, slugs crawl away.

Holy shit.

They even look alike.

Resident Evil 4

One of the greatest action games of all time has its fingers in so many pies.

The Lord of the Rings: The Fellowship of the Ring

El Gigante



Cave troll



Aliens

Sadler impaling Luis with spiked tentacle is nigh on identical to Queenie staking Bishop.


Which brings me to Verdugo.

Predator

Mandibles interest me.
Because they look like...

One ugly motherfucker.
Also.

If similarities to Alien during boss fight aren't obvious enough, tail is definitely the deal breaker.
But wait.

Terminator 2: Judgment Day

After being frozen and shot once too often, baddie explodes into a thousand fragments.
Hasta la vista, baby.
Total Recall (1990)

Mad monks attempt to kill Leon using death machine.
Benny's digging apparatus.
Or maybe.

Labyrinth

The Cleaners
Indiana Jones and The Temple of Doom

Ceiling trap.
Willie eventually rescues Indy and Short Round from a 'serious' situation.
Wide shot.
Last but not least.

Commando

Leon and Krauser engage in a superb knife fight.
Matrix and Bennett dance a similar waltz.
Resident Evil 5

Back with T2.

Wesker wallows in molten hell.
T-1000 takes his last bath.
Jake from the incredibly bad Res 6.
The Matrix

Wesker's dodging skills employs afterimaging.
Agent Jones' superhuman abilities allows program to effortlessly dodge bullets.
Jurassic Park

Endings have always followed a familiar pattern, but here, it's really near the knuckle.



Chopper flying over sea into the sunset?

Yeah.

Revelations

Scagdead is clearly The Thing-esque.
Head shape makes Malacoda guilty of stealing Alien.
Outbreak

The old chestbursting chestnut returns, but blatancy should be commended.


Resident Evil 7: Biohazard (DLC)

End of Zoe

The Fly (1986)


Not a Hero

The Thing (1982)

For a mutated Lucas - it's game over.
Splitface
Jack (in main game), gave psychotic son inspiration.
The grand finale.

Resident Evil (Gamecube remake)

Lisa Trevor marks the end of The Thing.


Thank Christ.

Deep Blue Sea

Assuming Chris gave Richard the serum, Mr. Aitken (for some fucking reason) heads to the Aqua Ring, where dinner is served for Mother Neptune.

Franklin's death took everybody by complete surprise.

Less speech calling for unity, Capcom decided to recreate it.


If player dicks around too much outside control room, this happens.

Ah. Dessert.
Ouch.

Warning. Danger.
Deep fucking shit imminent.
Roughly translated.

Super intelligent Mako fires Professor Selvig to land game, shot and the match.
Facility is subsequently flooded.

If water is not drained in time, Mother Neptune will bring a game over.
Can't believe I'm saying this, but...

Jaws 3
Proof is in dirty pudding.

Generator unit will give big bastard volts she'll never forget.
Self defense gun will also do the job, but that's boring.

Anyway, death is derivative of:

Shark chewing on electrical cable.
Jill can 'kill' Nemesis using the cord in Resi 3.

As a side note, Juggernaut gets a shock up his ass in Deadpool 2.

Check out corpse(s).

Mother Neptune
Second shark
Identical.

All of which probably saw Jaws 2.

Brucette

Bumblebee - The scoop and digest

Happy New Year!

Serving as both a spin-off and prequel to 2007 original, Jordan Knight (in his live-action debut), directs sixth in series.

Hailee Steinfield - Charlie
John Cena - Burns
Dylan O'Brien - Bumblebee
Angela Bassett - Shatter
Justin Theroux - Dropkick

Summary

On Cybertron, the Autobots are on the verge of being overwhelmed by the Decepticons.

Optimus Prime sends B-127 to Earth to build a base while he stays and wins the war.

In 1987, B-127 is discovered by Charlie in her Uncle's scrapyard, and after re-activating, relationship forms between robot and social outcast.

Noting he 'buzzes like a little bee' and because it suits his colouring, Charlie nicknames him 'Bumblebee'.

Having intercepted distress signal (accidentally sent by Charlie whilst pratting about with car radio), baddies Shatter and Dropkick convince military outfit Sector 7 that B-127 is a dangerous criminal.

The hunt for hostile invader begins.

Family fun

After five Michael Bay nightmares, franchise needed something new.

Okay, comparisons will inevitably be made to The Iron Giant, but nevertheless, relationship between human and machine is charming and occasionally amusing.

Action may be sparse, but at least we can understand what the fuck's going on.

Of course, that's not a dig at how Mr. Bay orchestrates mechanical mayhem.

Ahem.

Bumblebee and Dropkick have a great scrap, ending with goodie ripping enemy to shreds with chain.

Shatter is destroyed after Bumblebee floods area and boat rams nasty ass.

Featuring the likes of A-Ha, The Smiths, Simple Minds and Tears for Fears, soundtrack brims with nostalgia.

Door is left open for a spate of sequels, but as seventh has already been cancelled, they'll probably reboot entire thing.

Wednesday, 19 December 2018

DVD Déjà vu 2018

It's that time again.

Strangers Within vs The Skeleton Key


The Mountain Between Us vs Borg vs McEnroe


Pride & Prejudice & Zombies vs The Horde


Dark Portal vs Hellraiser: Deader


The Hitman's Bodyguard vs The Nice Guys


Anna vs Annabelle


Wolf House vs The Company of Wolves


Lethal Weapon 4 vs The Lost Boys


P.S. I Love You vs Sea of Love


The Monster vs The Blackout


Bringing Feast into the mix.


Deep Blue Sea 2* vs Ghost Shark


*Despite title, 'sequel' is actually a piss poor remake of Renny Harlin's rather great original.

11 Blocks vs The Purge: Anarchy


Haunting of Cellblock 11 vs Rec²


Ghost Ship** vs Ghost Ship (2002)


**One of those annoying fake cases of 'same title, different film', as Curse of the Phoenix was repackaged in 2017 as...

All the best guys and see you next year.

Thursday, 13 December 2018

Aquaman - The scoop the digest

Horror veteran James Wan literally takes the superhero plunge and brings the sixth in DCEU.

Jason Momoa - Arthur Curry/Aquaman
Amber Heard - Princess Mera
Willem Dafoe - Vulko
Patrick Wilson - King Orm
Nicole Kidman - Anna/Queen Atlanna
Dolph Lundgren - King Nereus
Yahya Abdul-Mateen II - Manta

Summary

At Amnesty Bay, lighthouse keeper Tom Curry's fancy piece Anna gives birth to Arthur.

In the present day, Mera tells Arthur King Orm is about to declare war on the surface and the only way to prevent half brother from becoming Ocean Master is to dethrone ass.

Meanwhile, a vengeful Manta is out to bring Arthur down for causing father's death on board submarine.

Mid credits

A wounded Black Manta is found floating on driftwood by Dr. Stephen Shin.

To recap, he was briefly seen during news report, who concluded Orm's tidal waves were the result of Atlantean attack - not natural disaster.

Shin's lab is plastered with newspaper clippings of Aquaman and Atlantis.

In exchange for spilling where Atlantean tech was got, Shin promises to help Manta find Aquaman.

Batshit bonkers

At nearly 2 hours 30, bloated affair is stupid, plagued with run of the mill action and corny dialogue.

But having said that, James Wan manages to deliver chaotic entertainment and therefore - gets my seal of approval.

Right near the start, Aquaman recovers from grenade round and nonchalantly states "Ow!"

Tone is set, and doesn't improve.

Apart from muscles, Momoa proves he's also got charisma.

Chemistry between Arthur and Mera never works and unlikely couple inevitably having a snog against cheesy music and pyrotechnics is cringing.

While applying finishing touches to armour, Black Manta throws in a Jaws ref.

"I think I'm gonna need a bigger helmet."

I'd suggest search for the lost trident is a nod to Indiana Jones.

Villains' costumes and hairstyles are ridiculous and Wilson exudes little or no menace.

Dafoe's Vulko training a young Arthur in flashback smacks of Highlander.

CGI is head and shoulders above previous abominations and although climatic battle royale is nothing original, Aquaman standing on and commanding a Godzilla-esque behemoth is pretty spectacular.

Darkest sequence comes when Aquaman and Mera fight Trench (humanoid sea creatures) and only time when blood is spilled.

Arthur and Orm duel in a gladiatorial arena with octopus geeing up partisan crowd by banging bongos.

Just go with it.

If talking crustaceans and great white sharks used as makeshift steeds isn't enough, a red-haired Ivan Drago riding a giant seahorse is worth the entrance fee alone.

Thursday, 6 December 2018

Creed II - The scoop and digest

Unable to juggle Black Panther commitments, Ryan Coogler steps aside for Steven Caple Jr. to direct.

A big risk, considering guy at helm only has one film (The Land) under his belt.

Michael B. Jordan - Adonis
Sylvester Stallone - Rocky
Tessa Thompson - Bianca
Phylicia Rashad - Mary Anne Creed
Dolph Lundgren - Ivan Drago
Florian Munteanu - Viktor Drago

Summary

Three years after losing on points to 'Pretty' Ricky Conlon, Adonis becomes heavyweight champion by easily defeating Danny 'Stuntman' Wheeler.

Ivan Drago and man mountain son Viktor travel to Philly and challenge Adonis.

Weak

Donnie says 'shit' several times, and in regards to sequel's quality, I'm inclined to agree.

Emotional drama is really boring and largely a remake of Rocky III.

Atmosphere during 10 round spectacle should be jumping, but nobody told audience that.

Apart from Viktor's disqualification in first fight, nothing surprises.

Here's some series callbacks.

Rocky - Viktor pummelling Adonis' midsection leads to broken ribs.
Rocky II - marriage proposal, baby and Adonus insisting 'I'm dangerous'.
Rocky III - defeat and rematch, Viktor's brutal Clubber Lang-esque style and Rocky's 'Go for it'.
Rocky IV - aside from the obvious, fight is clearly stylised on slow-motion transparency and during which, commentators make a point of Adonis cutting Viktor, paralleling Rocky hurting father.  Finally, partisan crowd cheers when Adonis wins.
Rocky V - Buddy Marcelle's promoter is similar to George Washington Duke

Much is made of Rocky not 'throwing in the towel' to save Apollo's life.

Guess what?

Drago does just that to protect Viktor.

We never saw that coming.

Peculiar rap during desert training montage inserts lyrics of Gonna Fly Now.

Hmmm.

Adonis recovers from another knockdown in climatic round and for absolutely no fucking reason, ref asks Adonis his name.

"Creed."

Question is repeated, but this time, hero roars "CREED!"

Rocky theme plays and guess what happens next?

(Shakes head).

Goofs

Drago and Rocky haven't shared the same ring in 30 years.

Remarkable.

Considering Rocky IV was released and more importantly set throughout 1985, any decent mathematician will arrive at 33 years.

At the beginning of first fight's final round, sportscaster calls Viktor 'Ivan Drago'.

Ha ha ha!

Tuesday, 4 December 2018

16 bits, 2 bytes - Twelfth Event

Mega Man X, Capcom 1993

Summarising Dr. T. Light’s blurb recorded on September 18, 20XX.

X is a new generation of robots which contain an innovative new feature – the ability to think, feel and make their own decisions.

To confirm reliability, robot must be sealed in a capsule and left untouched for 30 years.

Gameplay is pretty much as you were, but sound and graphics have certainly changed for the better.

Metroid-esque stages include environs of factory, forest and power plant.

Nicely, passwords are given after each area.

When new abilities are gained, already completed stages should be revisited to obtain upgrades and power ups in otherwise unreachable areas.

Being able to escape at any time eliminates the chore of wading through whichever stage again.

Reploid names remain typically silly.

Chill Penguin, Spark Mandrill, Launch Octopus, Boomer Kuwanger (based on kuwagata, Japanese for stag beetle), Storm Eagle and Flame Mammoth.

Dr. Cain’s fortress and defeating Sigma is your ultimate goal.

King Reploid goes through various forms and becomes huge robot.

Like Sardius of Super Ghouls fame, using platforms to attack head must be employed.

With 3D visuals, anime movies and extra mode allowing you to play as a really Vile baddie, it was remade for PSP in 2006 as Mega Man Maverick Hunter X.

Mega Man X2, Capcom 1994

6 months later, X and his band of merry Maverick Hunters are on a mission to kill remainder of Sigma’s followers at abandoned Reploid factory.

Same great stuff and all that, but the introduction of new enemies X-Hunters sprinkled extra spice.

Cx4 chip permitted complex wireframe objects and sexy transparency effects.

Across desert, junk yard, ice cave and aboard dinosaur tank, eight Mavericks stand in your way.

Wheel Gator, Bubble Crab, Flame Stag, Morph Moth, Magna Centipede, Crystal Snail, Overdrive Ostrich and Wire Sponge.

After beating X-Hunters (Agile, Serges and Violen), we get Zero’s parts and resurrect hero, who sacrificed himself to protect X in previous game.

During final stage, A, V and S reappear in upgraded form at North Pole base.

Sigma (now Neo) returns as end boss, who eventually becomes a fabulous head.

Mega Man X3, Capcom 1995

21XX.

All Mavericks have been neutralised by Dr. Doppler.

Despite suppressing abnormal behaviour, Mavericks apparently dead run riot and under their new mentor, advanced Reploids form utopian community ‘Dopple Town’.

Invasion imminent, and guess who's behind it?

Hmmm.

For the final time, Cx4 chip does its thing.

Cohorts Bit and Byte must be taught a lesson, with Blizzard Buffalo, Toxic Seahorse, Tunnel Rhino, Volt Catfish, Crush Crawfish, Neon Tiger*, Gravity Beetle and Blast Hornet providing boss challenges.

*By pure coincidence, also a track by The Killers.

Backgrounds include snowfall, sewer, caves, forest and factory.

Doppler reveals Sigma was his master.

Baddie is endeavouring to create a new battle body by collecting special abilities from new breed of Reploids.

Shit ain’t for him though.

Sigma? Surely not.

After reaching lab and beating Doppler (who uses part of Sigma’s new body), the good doctor tells us Sigma’s true form is a computer virus, which corrupted Doppler - hence why he created a new body.

Recurring boss becomes Kaiser Sigma (smacking of Apocalypse from X-Men), and unloads a troublesome amount of firepower.

With some effort, beast is tamed.

Sigma attempts to possess X, but Zero restores peace by using anti-virus program.

Epilogue states to save mankind, X must destroy Zero.

Dur dur dur.

X4, X5 and X6 came to PS1 and Saturn.

X7 and X8 (currently the latest game in series), both came to PS2.

Mega Man X Legacy Collection 1 and 2 turned on the Switch and contained every game.

New features included museum and X Challenge mode.

Mega Man 7, Capcom 1995

After a two year hiatus, Dr. Wily is back to wreak more havoc.

20XX AD.

Knowing that he (Wily) would probably fail, four robots were hidden away, and if after 6 months he doesn’t make contact, they’ll auto-activate and begin searching for their master.

Rush the dog is commanded to search and dig for items, provide a spring for extra height and combination tactics gives extra firepower.

Wily's creations Bass and Treble act as mid bosses.

Expect to fight:

Burst Man, Cloud Man, Junk Man and Freeze Man.

When all four drift to android heaven, Wily appears elsewhere in the city with four new bad-asses.

Namely:

Slash Man, Spring Man, Shade Man and Turbo Man.

Surroundings range from dinosaur jungle, spring factory and robot graveyard.

After acquiring R, U, S, H circuit plates (resulting in Super Armour), Bass and Treble steal them.

At Wily's fortress, we must take on thieving mutts, various new bosses and those previously defeated before inevitable showdown.

As hero doesn’t have the balls to kill Wily, he legs it.

Bass and Treble rescue master and vow to be back, but that's another story.

8 came to PS1 and Saturn in 1996.

To play 9 (2008) and 10 (2010), both had to be downloaded on Wii, Xbox Live and PSN.

Who knows when Capcom will retire iconic series, but boasting 2.5D graphics and new Double Gear System, 11 can be tasted on PS4, Switch and Xbox One.

Tip of very large iceberg

Zero got his own series on GBA, with Collections, Battle Network, ZX (not Spectrum), Star Force and Xtreme spanning several systems.

Some of the above had multiple spin-offs, including sports, racing and fighting games.

Final game to appear on SNES was Mega Man & Bass (Rockman & Forte in Japan), and was ported to GBA in 2002.

Spin-off takes places one year after the events of Mega Man 8.

Confusion reigns

NES                                        Game Boy

Mega Man 2 (1988)                Mega Man II (1991)
Mega Man 3 (1990)                Mega Man III (1992)
Mega Man 4 (1991)                Mega Man IV (1993)
Mega Man 5 (1992)                Mega Man V (1994)
Mega Man 6 (1993)                N/A

Why didn't they bother with VI?

Pass.

1991 Game Boy effort Mega Man: Dr Wily’s Revenge is actually a remake of Mega Man and Mega Man 2.

The rest followed suit.

II (2 and 3), III (3 and 4) and IV (4 and 5).

V chose not to remake 5 and 6.  Instead, entry is unique in portable series for introducing original bosses Stardroids.

Just for a laugh, 1995 Game Gear entry (also called Mega Man), was the second to remake 4 and 5.

1994 Mega Drive compilation Mega Man: The Wily Wars not only contained remakes of first three NES games, but also served as a sequel of sorts to those mentioned.

To add light relief, Mega Man Powered Up (the ONLY solitary remake of 1987 NES original), came to PSP in 2006.

Now things get weird.

In 1990, another Mega Man was released exclusively in North America for DOS.  Its sequel, Mega Man 3: The Robots are Revolting, followed in 1992.

What happened to Mega Man 2?

One of its bosses (Bit Man) is nigh on identical to bastard displayed on box art for Mega Man 3 (NES), and baddie was subsequently recycled.

Great excuse.

Apart from handing licence to Hi-Tech Expressions, Capcom were not involved in either game.

When head's stopped hurting, please move on.

Metal Marines, Namco 1993

A war has broken out on Earth between the Space Colonies Allied Forces and Zorgeuf’s empire.

Icon driven isometric mech-based RTS is very Populous, Syndicate et al, and pretty good to boot.

Gameplay mechanics are what you’d expect.

Deploy units (which can be upgraded), build defences and attack enemy units, like silos, radars and gun pods.

Situation can be assessed via map and launching weapons show pretty cool animation sequences.

While enemies can only attack at random, player isn’t so hampered.

Blast the shit out of everything to beat each operation (Bison, Cougar, Eagle etc) and story is held together with impressive screens.

Simple enough passwords are given after each mission.

Enemy AI grows more intelligent and while 20 stages is enough, I'd like to sink strategic teeth into more.

Main difference between console and PC version is story, as we control a member of the United Earth Empire, a futuristic version of the UN.

Super Earth Defence Force, Jaleco 1991

Earth is under attack from the evil Azyma Empire.

Jaleco made a great fist of bringing their cult horizontal arcade shmup home, but 2P co-op is understandably given the finger.

Like Gradius III and UN Squadron, stages and bosses replace some from insert coin.

Stage 3 - Rocks and lava becomes cave and water.

Shrimp face-hugger thing is actually the boss from arcade’s stage 4.

Stage 4 –  Just above drink switches to deep space with mothership.

Stage 5 – Base scrolling at a moderate pace is swapped for big black.

Stage 6 – Tinkered version of arcade’s fifth.

End boss (a huge and static mechanical robot) remains, but instead of getting a Gradius-esque barrier thing that just sits on its ass, stage scrolls backwards and new turtle head opens fire.

Oh, ending was changed too.

Super Off Road, Software Creations 1991

1989 stand up Leland arcade had three steering wheels with necessary pedals.

Although most had speed issues, majority of home conversions were remarkably good (particularly C64).

In terms of co-op play, NES game upstaged its coin munching counterpart, as using Four Score and/or Satellite peripherals allowed up to four players to participate.

Yes, this is before the Multitap.

In any case, only 2P is possible here.

Toyota brand is plastered all over but due to licensing issues, references made to Ivan Stewart are replaced with Mickey Thompson.

Before each race, it’s obligatory to splash the cash and upgrade motor.

Cash prize is dependent on place, but currency and nitros appear at random during race.

16 courses are eventually tackled in reverse and whoever finishes season stinking rich wins.

Danny Sullivan’s Indy Heat on NES looks like a steaming rip off, but as said effort was published by Leland, I'll let that slide.

Super Off Road: The Baja, Tradewest Sports 1993

Exclusive sequel is based on the Baja 1000 Race, and does feature Ivan Stewart.

Overhead view is sacked off in favour of third-person, but result is not nice.

Three courses (Mexico 250, Ensenada 500 and Baja 1000) comprise of 4, 6 or 8 legs.

Are we playing fucking darts?

San Felipe, Camalu, El Arco, Guerrero Negro, San Juanico, San Javier, Santa Rita and La Paz will bore the hell out of you.

Not that we need it, but main man gives pointless tips before each track.

3D effect is extremely ropey and cars themselves look completely out of place.

Thanks to a distinct lack of variety, the only way to tell difference between course is skyline.

Damage can be taken from bumping into other vehicles (a la F-Zero) and during obligatory pit stops; it’d be foolish not to upgrade nitros, brakes, shocks, tyres, engine and lights.

Running down spectators and animals incurs a cash penalty.

Graphics representing annoying hazards are that fucking pathetic, a gentle breeze would blow cardboard cut-outs over.

Passwords are 28 characters long and game recommends you write them down as you may forget.

No shit.

Robocop Vs The Terminator, Interplay 1993

Adapted from 1992 four-piece Dark Horse comic of same name, half man, half machine must take on terminators, ED-209 and Hunter Killers.

Resistance soldier Flo activates time displacement equipment and is sent back to destroy Robocop, because in a few years time, OCP's creation will connect to Skynet and begin the war.

Knowing Robocop will be partly responsible for creating Skynet, head terminator (Arnie?) sends army of endoskeletons to kill Flo and protect him.

Flo and Robocop team up and decide to fight Skynet together.

This could have made a really great film, but sadly never came to fruition.

Decent enough action platformer gives protagonist Strider-like abilities, as Robo can hang about and cling to walls.

Viewed from inside cockpit, Mode 7 FPS shmup stages briefly breaks shit up.

Story book intermissions add glam to presentation.

Robo inevitably plugs mind in to Skynet, giving insane supercomputer licence to take over the city, so now he must destroy the core (insert Gradius reference here).

Skynet complex is a long drawn out affair and floating Terminator head serves as end boss.

Our hero rebuilds world he helped to destroy.

Virgin Games USA's Mega Drive alternative boasted better visuals, funkier music, visceral gore and digitised speech samples, but lacked shmup sections and story sequences.

Premise is also different, as Flo is a distant memory.

In the future, after Skynet becomes self-aware, mankind is identified as its enemy and launches genocidal terminator attack.

As Robocop knows grey matter helped begin war, Robo fixes himself to make amends.

With Skynet CPU destroyed, history is altered and human race breathes a sigh of relief.

Ending sucks, as rather than animated sequence, we just get text.

To mop up, Master System and Game Gear versions (both devved by NMS Software), are the same kind of bloody thing as Mega Drive.

NES game is based on SNES (less Mode 7), as was Unexpected Development's scaled down Game Boy effort.

Packy and Marlon, Wavequest 1995

And now for something completely… bizarre.

Diabetic elephants must gather necessary supplies and fend off rodents at Camp Wa-Kee.

Along the way, you’ll need to eat prudently, take insulin and monitor Packy and Marlon’s blood glucose.

Chatting to animals instigates a multi-choice quiz.

Yeah I know it's educational, but honestly - what the FUCK?

Around the same time, Bronkie the Bronchiasaurus dealt with asthma.

Rex Ronan: Experimental Surgeon, Sculptured Software 1993

From one extreme to another.

Determined to rescue Jake Westboro, said medical professional shrinks himself and enters body to fight smoke-related diseases.

So Fantastic Voyage-esque then.

Blackburn tobacco company fears that if Jake lives, heavy smoker will sing like a canary about the dangers of smoking, so deadly microbots are dispatched to stop Rex.

Effects of smoking are shoved down our throats and throughout whole sorry affair, correctly answering statements act as smart bombs.

Shmup taking place inside Jake’s body consists of mouth, trachea, lungs, arteries, heart and brain.

I swear shit rips off Microcosm.

Jake bankrupts corporation after successfully persuading millions to quit.

A few years before Packy and Marlon, same company also gave us Captain Novolin (named after Novolin human insulin).

Eponymous hero is called upon to fight aliens (disguised as sugary foods) and rescue the diabetic Mayor Gooden of Pineville, who has been captured by evil invaders.

HA HA HA!

Jelly Boy, Probe 1995

Also on Game Boy, fun action platformer was a European exclusive.

Jelly baby (looking suspiciously like a taller relative of Kirby), must scour factory to collect items so doorman will allow him to meet man in charge.

Err, okay then.

'Items’ from ? blocks (ripped straight from Mario), gives sprite licence to morph into various shapes and exploit new abilities for a limited time.

For example, hammer (bashes blocks), bottle of pop (shoots tops) and bubble (floats).

If you ‘duck’, he becomes a…

Absolutely quackers.

Musical notes act as a one-hit shield, with any collision thereafter resulting in death.

Sonic perhaps?

Hang on a sec…

No, surely not.

Yup, it’s another freak of nature that has to load.

At least message is a bit more polite than Batman Forever’s ‘Hold On’.

Ninja Gaiden Trilogy, Tecmo 1995

Despite the inclusion of new story screens, enemies and bosses, NES conversion of 1988 arcade (later called Shadow Warriors in Europe) was notorious for cloning layout of Castlevania.

I find that amusing, as insert coin played more like Double Dragon.

Trend continued in exclusive sequels.

Game Gear and Master System games were part of franchise, but both had completely different stages and plots.

Title of Ninja Gaiden aside, Lynx was the only handheld to host direct conversion of arcade.

For some reason, same system skipped NES sequel and got piss poor port of third.

Ninja Gaiden Shadow on Game Boy served as a prequel to NES trilogy and to really grind my gears, was called Shadow Warriors in Europe.

Anyway...

Ryu Hayabusa in:

Ninja Gaiden (1989), The Dark Sword of Chaos (1990) and The Ancient Ship of Doom (1991).

Cinematics are redrawn and we get passwords, but would it have broken their fucking hearts to give in-game graphics and sound a makeover?

Apparently so.

Straight ports are actually technically inferior to originals, as music suffers and parallax occasionally dips.

Triple hit combo was included as a bonus unlockable in 2004 Xbox reboot.
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